using System;
using System.Collections.Generic;
using System.Text;

namespace ZombieHigh2.World
{
    public struct WorldConstants
    {
        public const int ITEM_UNKNOWN = -1;
        public const int ITEM_HEALTH = 0;
        public const int ITEM_STRENGTH = 1;
        public const int ITEM_KEY = 2;

        /* Weapons */
        public const int WEAPON_KNIFE = 0;
        public const int WEAPON_STRAW = 1;
        public const int WEAPON_CAN = 2;

        /* Ammo */
        public const int AMMO_PAPER = 0;
    }
}
